Posts in final thoughts
Final Thoughts on Tokyo Highway

I have too many board games. I know it. Perhaps you can relate. I wouldn't be much of an issue if it weren't for the physical footprint they occupy in my home. But it can't be escaped. Board games are physical beasts by their nature and it should be celebrated. A good game will not just simply exist in its physical space, but embrace it. Enter Tokyo Highway.

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Final Thoughts on Lignum

At first blush, Lignum is a hard sell. The name alone is esoteric not to mention the setting. 19th century logging? Not exactly the most scintillating topic. And then there's the artwork. It tries to pull off a wood motif that just ends up looking muddled. But I'd heard positive things from people I trusted and was willing give it a try and see what kind of experience it provided. I'm glad I did.

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Final Thoughts on The Great Zimbabwe

10 years ago I watched a video that changed my life. It was about a board game called Indonesia. I was living abroad and had just come home from a board game cafe. I didn't even know such a thing existed before that night. As soon as I got home I stumbled across Board Games with Scott and the aforementioned video. I was intrigued to say the least. I found a copy of Indonesia online. $100?! "There was no way I'm going to spend that kind of money on a board game," and I moved on to other games.

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Final Thoughts on Tramways

Can you be a film critic if you've never seen Citizen Kane? Can you be a music critic if you've never listened to Sgt. Pepper's Lonely Hearts Club Band? Can you be a board game critic if you've never played Age of Steam? I'm not sure. Am I critic? I just run a silly website and make videos of about board games. If that's all it takes then I have a confession to make; I've never seen Citizen Kane... or listened to Sgt. Pepper... or played Age of Steam. (Yes, the rock I live under is very comfortable).

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Final Thoughts on Three Kingdoms Redux

What do you get when a first time design team (husband and wife, no less) start their own board game company, design a game, and handle the logistics of manufacturing and promotion? Just one of the very best board games in existence. Three Kingdoms Redux is a shining example of what's possible in the modern age of board gaming. The barrier to entry is at an all time low. If you have an idea along with the drive and ambition to create your own board game you can actually make it happen. Online collaboration and crowdfunding have reduced the need for publishers as gatekeepers. On the whole, I think it's a good development but it has also meant a lot of half-baked games being released. So how does Three Kingdoms Redux avoid the pitfalls that are so common with independent publishers and put together one of the best board games I've ever played?

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