Posts in review
Final Thoughts on Lignum

At first blush, Lignum is a hard sell. The name alone is esoteric not to mention the setting. 19th century logging? Not exactly the most scintillating topic. And then there's the artwork. It tries to pull off a wood motif that just ends up looking muddled. But I'd heard positive things from people I trusted and was willing give it a try and see what kind of experience it provided. I'm glad I did.

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Final Thoughts on The Great Zimbabwe

10 years ago I watched a video that changed my life. It was about a board game called Indonesia. I was living abroad and had just come home from a board game cafe. I didn't even know such a thing existed before that night. As soon as I got home I stumbled across Board Games with Scott and the aforementioned video. I was intrigued to say the least. I found a copy of Indonesia online. $100?! "There was no way I'm going to spend that kind of money on a board game," and I moved on to other games.

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Final Thoughts on Three Kingdoms Redux

What do you get when a first time design team (husband and wife, no less) start their own board game company, design a game, and handle the logistics of manufacturing and promotion? Just one of the very best board games in existence. Three Kingdoms Redux is a shining example of what's possible in the modern age of board gaming. The barrier to entry is at an all time low. If you have an idea along with the drive and ambition to create your own board game you can actually make it happen. Online collaboration and crowdfunding have reduced the need for publishers as gatekeepers. On the whole, I think it's a good development but it has also meant a lot of half-baked games being released. So how does Three Kingdoms Redux avoid the pitfalls that are so common with independent publishers and put together one of the best board games I've ever played?

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Final Thoughts on Imperial Settlers

My first dabble into tabletop gaming was in 6th grade when I stumbled upon a deck of cards laying on the front counter of a KB Toy store while my mom was Christmas shopping for my brothers. It was an oddity. What was a deck of cards doing in a toy store? Magic: The Gathering? Was a deck of card tricks? I'd never heard of it. I didn't have any friends that played it so I don't know what compelled me to spend my $10 twelve year old fortune on that deck, but I did. Aside from the actual cards, the box contained a small pamphlet explaining how to play. And thus began my rocky relationship with games that have simple rules but cards that complicate them.

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Final Thoughts on Stone Age

A game for all seasons, a game for all reasons. The notion that a game can or even should appeal to all audiences is a falsehood. After playing Stone Age recently, I can say without doubt that I am not the target audience for it. But that didn't always used to be the case. Stone Age used to be my favorite game. It was one of the games the spurred my love of board games the hobby as a whole. It was a major reason for me writing these very words. But I've moved on.

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Venetia

Empires rise and empires fall, but your family's legacy will live on. You will use military might, political savvy and commercial cunning to expand the reach of the Serenissima Republic. Fame and influence will be yours as they chant your name in the city of Venetia.

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Final Thoughts on Abyss

There are many reasons for owning a board game. It might make you laugh or make you think. It might simulate something you have a keen interest or it might cover a topic so esoteric that you just can't resist. The wide breadth of themes and emotional responses that board games cover are a huge reason that I'm so fascinated with them and I can understand most reasons for wanting to own a particular game. Though I do wonder if the reason for owning a particular game primarily for its art is justified.

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