Sure, Venice is nice, but it’s so big and crowded. You’ll never get the personal care and attention that you need. They have thousands of ships coming in and out of the port every year. To them, you’re just another of the faceless crowd. Come to a place where we’ll treat you right. We might not be much to look at now, but we’ve got people hard at work building the infrastructure that you need. We’ll treat you right in Ragusa.
Art. It has the power to make you feel, to make you think. Great works can inspire great things and can bring great wealth. Art for art’s sake or art for fame and glory, each has its appeal. But me? I make art for sweet, sweet victory points. You want me to work in the Art Nouveau style? You’d better be generous with the points. That’s just the way it is in Bruxelles 1893.
Where there is light, there is life. The sun has given us everything, but is now entering its final chapter. The death of the sun is pushing life as we know it to the brink of extinction. All things must end, but hopefully you manage to survive a little longer. The situation is dire, but as long as humanity has hope this is a chance. This is Sol: Las Days of a Star.
The early platypus gets the ... whatever it is the platypus eats. Or so the saying goes. Load your wagon and gather your wares it’s off to the market. Selling is what you do and selling is what you’re good at. But competition is fierce. Whoever can set up the best market stalls fastest will come out on top. A salesanimal’s work is never easy in Dale of Merchants Collection.
Last year, I came across a game that turned me inside out. It challenged me to rethink what I appreciate in a board game and why I even play them at all. It proved difficult to learn and frustrated me in some of its execution. But it was also incredibly smart and tense. So when I heard that designer Cole Wehrle had decided to revisit his first design and was looking for feedback on the 2nd edition I was more than interested to check it out.
Bumbling bureaucrats, lazy law-makers, and pallid politicians everywhere you look. It's a miracle anything gets done around here. But you, you're different. You have ambition, a certain drive that makes you stand out amongst the crowd. You got into the public sector to make a difference and people are starting to notice. Now it's your chance to prove you have what it takes to become the mayor of Small City.
There’s an ocean of oil beneath your feet. If it were up to you it would be all yours. If only things were that easy. You’ll have to fight, out maneuver, and even work with your opponents if you want to come out on top. But what about the little guy, the independent oil maverick. Their efforts are admirable, but this a global game now. There’s no more room for the Wildcatters.
The grand council has convened and the outcome is clear. In order for our race to survive, we must reach for the stars. We must band together, we must forge ahead and define our destiny. The galaxy is vast, but we must not grow content. There are others who intend to encroach on our territory, but we have a trick up our sleeve. We have the Gaia Project.
Where is the line between imitation and flattery drawn? Nothing exists in a vacuum and in the world of board games that means that newer games are built upon the inventions and refinements of games past. It's perhaps unfair to ask every game to be unique and revolutionary, but the danger of being derivative always looms.
19th century Scotland. Change is in the air. Small farming villages are feeling the squeeze. What's a farmer to do but get with the times. People don't just want milk and grain anymore, they want processed goods. And what's all this fuss about whiskey? Lots of uncertainty lies ahead but one thing's certain, a tough road lies ahead for the Clans of Caledonia.